Hello! Working on a project currently that has me using the Voronoi Fracture object, but have hit a slight snag in executing what I’m aiming to do.
I’ve been able to assign different colors to the pieces of the fractured object with a Mograph Selection tag when used in conjunction with a Plain effector (Position, Scale, Rotation boxes have been unchecked) whose Color Mode has been set to Custom Color.
The snag I’ve hit is that, ideally, I’d like each of the fractured pieces who’ve had a color assigned to them to remain that color regardless of their movement as the sources for the fractures have been keyframed to move. So, while each piece has a color assigned to it, the colors shift wildly as the animation plays back in the timeline.
I’ve tried phrasing my query a handful of different ways but have yet to find the solution that I’m seeking. If anyone knows of a solution, I’d love to hear it!
Additionally, I’m happy to provide my project file if it would assist in troubleshooting.
Thanks for your time!