I’m not sure if this is already known, but I found something that behaves not as described in the Help-System ...
If you import a Track and «Create Pose Morph», the created Polygon Object shows last frame of the animation.
If you then change in the «CV-AR Capture Object» -> «Face Mesh» to the new Polygon Object, the Polygon Object shows
first frame of the animation. Now you can for example use «Make Quad Mesh» and «Add Eyes».
Then change again «Face Mesh» to the original Object «Face Mesh [Locked]» and you’re able to move the new Polygon Object
beside (still showing first frame of the animation).
Now you’re able to click on the new Polygon Object and choose your desired blendshape, for example «Left Eye Blink».
But now the animation changes again to the last frame of the animation. That’s maybe not what you’re looking for. In my tracking-
animations, the first frame of the animation shows a more “neutral” face, and not the last picture ...
So, if you first delete the automatically added Posemorph-Tag, create it manually, the Polygon Object behaves as whished, still
showing first frame of the animation ...
- Delete the created Posemorph-Tag
- Create a new Posemorph-Tag -> under «Character Tags» choose «Pose Morph» -> choose Points
- Delete the new created «Pose.0»
- Go to «CV Capture Pose Morph Helper» and assign the new created «Pose Morph» to «PoseMorph»
Now you’re ready to add the desired blendshapes and the Polygon Object stays neutral, doesn’t show last frame of animation ...
Greez, Mike C.