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Using sound effector data for other parameters
Posted: 24 August 2018 04:13 PM   [ Ignore ]  
Total Posts:  434
Joined  2012-01-05

Hello

I’m trying to use the sound effector to control the parameters of a light (position/rotation).  What is the best way to achieve that?  Through the sample node in Xpresso?

Thank you!

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Posted: 24 August 2018 05:24 PM   [ Ignore ]   [ # 1 ]  
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HI Alex,

There are two ways that I would like to suggest.

The first one works just by making the light object a clone (Set the Cloner>Transform>Color: black!)

The second way works by just getting the information from the Cloner via Data Node. Perhaps place a Range Mapper between the nodes (data and light) to have more control with the Spline Interface.

Scene files
https://www.amazon.com/clouddrive/share/RiBVedXd4Djm8LavC3r6w6Jlx5bCtXP8wkoMQCcwssz

I guess _03.c4d or _04.c4d is what you are looking for.

Let me know if there is something else, I’m happy to look into it.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 24 August 2018 08:05 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  434
Joined  2012-01-05

Well of course, I completely forgot I could put a single light in a cloner!
But all these examples are really useful, I really like the last one where you map a light to the position of a single cloner.
Learned a lot by looking through this!

Thanks Sassi!

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Posted: 24 August 2018 09:10 PM   [ Ignore ]   [ # 3 ]  
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Great, Alex, thanks for the feedback. grin

My best wishes for your project!

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

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