Hi iacdxb,
Please have a look at the three files below:
Scen files
https://www.amazon.com/clouddrive/share/pVdkmOm73usOWV55Jq879IozgNHpDQ7KmV2wJdxH12r
The simplest would be to set the Plain Effector to R.B = 6º So it picks up the clones not in complete rows.
That would be file “…MGde_11.c4d”
The file “…MGpe_01.c4d” showcases only the problems that occurs while using a Honeycomb Array with a Spline. The IDs of each clones are not sorted, so they are not easy to control. And they are all over the place, since the spline took some IDs away (imagine the full Honeycomb Array, the Spline reduces it while the IDs are not updated.
To handle this, file “…MGfe_01.c4d” uses two Object Cloners. One to produce a clean ID from 0 to 576, and then via Inheritance Effector puts the clone into place.
With the Voronoi Fracture> Sorting with an object, you can sort the ID towards the distance of an object, (green Null), which should sit in flight direction.
With this, the Formula Effector can now go one by one ID and work with it. See F-variable.
The Delay> Blend creates a transition, since the Formula would just “jump” them to a place.
My best wishes for your project