Reply to post #6
Yes, any Effector will do, Mike.
Please have a look to this very simple file.
Scene file:
https://www.amazon.com/clouddrive/share/mB5SezgJ4NuKhkDStXbagzDfZIbFlwcb9DRTG03KucW
As mentioned above the sorting is important.
Based on the previous file, that uses more options, here the replacement of the Formula Effector with the Plain Effector.
Scene file:
https://www.amazon.com/clouddrive/share/WdOGTiIr4k1UU7mBkfM7jFDEfhcG6S9spE9WleM3pQH
A more complex set up, where the Weight that controls the Push Apart Effector, is created by and “external” Matrix/Plain Effector couple.
Scene File:
https://www.amazon.com/clouddrive/share/TnT1TUR4BTMTzRLDcrAwTHuNDgHNpmaJf1Twd3LSAmQ
In short, the way to operate the fracture effect and its animation is based on standard MoGraph options and can be seen as simple or more complex in the three files here. I assume there are a tremendous amount of other options and solutions already or soon in use.
If you want to do something different or if there is any other question not directly related to the tutorial, please feel free to ask as well in the Q&A. Of course any related follow up question to the tutorial is welcome here in this thread.
I’m happy to look into it!
All the best
P.S.: beyond to do it with an Effector, there is also the “Force”. For a different approach, please check the file below
Scene file
https://www.amazon.com/clouddrive/share/mQMDYkU75suJYjbD6oH24EJblrxR6vfLYP4VVkmEWke