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Random Effector
Posted: 14 January 2018 05:21 PM   [ Ignore ]  
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Hi folks,

I have a very complex Body with many polygon objekts wich I build it together.
And now I would like to animata all Objects with the raandom Effector like in this video
https://www.youtube.com/watch?v=E_wAHVcA_hI
How does it works without cloner objects?

Thanks Max

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Posted: 15 January 2018 03:34 PM   [ Ignore ]   [ # 1 ]  
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You are the best Sassi grin
https://youtu.be/k_ZPaQUS8W4?t=17s

I have downloaded your scene and it works, but if I rebuild it it does not work ???

1. I use some cubes
2. I create a null put the objekts inside
3. radom effect into null where the objekts are

and nothing happens ?

If I replace my cubes in your scene it works ?????

Which step must I do what you have done?

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Posted: 15 January 2018 04:58 PM   [ Ignore ]   [ # 2 ]  
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Hi Max,

I clicked through that tutorial. I do not want to comment on this clip. But I get your question.

Anyway, you have a lot of objects, place them under a MoGraph Fracture Object. Then, while the Fracture Object is selected, call up a Random Effector (or any Effector you like).

If the objects are in a Hierarchy, you need to use the Fracture Object>> Attribute Manager>> Object>  Explode Segments & Connect.

Perhaps start with just some few cubes in a similar set up, to see if it works. If you use a complex model, create a back up first.

I assume that a complex Model will create some follow up questions. If you have a simplified set up, that would help to answer the questions.

The link below is more to be complete in my reply, not that I would suggest this for a complex object, as you miss out on many options. The main option would be to use the MoGraph Selection, to exclude certain parts if needed, or to have one group working for one Effector and an inverted selection based group with another effector. Inside of typical MoGraph set up, the option to use Weight from a previous Effector isn’t given with this set up, so if you can ignore this for this question, I would feel better wink
Scene file:
https://www.amazon.com/clouddrive/share/E7U98qCAiPilQsd7C02ae9rJogl2KbCDHdpLU2FVWpQ

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 15 January 2018 10:44 PM   [ Ignore ]   [ # 3 ]  
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Hi Max,

If we talk about the Random Effector only, then please go to the Random Effector>>Attribute Manager>Deformer>select “Object”.

Is it working now? Perhaps share your test scene, and I’m happy to explore it.

Cheers and thanks for the music.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 16 January 2018 12:46 AM   [ Ignore ]   [ # 4 ]  
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Hi Sassi,

I switched the Object Button on but only the whole Objekt and not the single Objects will be moved
this is my example scene:
https://www.dropbox.com/s/at3omjgz6ebvgl3/Zufall.c4d?dl=0

greetings from max grin

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Posted: 16 January 2018 04:54 PM   [ Ignore ]   [ # 5 ]  
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Thanks a lot for the file, Max.

As I mentioned, it is rather limited and I suggested it only to be complete. Anyway, this set up can work, but you have to switch to a different “Noise” option. The animated ones works: Noise and Turbulence, in the moment the Animation speed is set to zero, the animation function has stopped. But please note, that any movement of the objects or the whole group will start to randomly move! It is very limited.

In the file below, your scene file, I have added a Fracture Object Set up with a copy of your cubes. IF you like to work comfortably, PLEASE use that way, even if it is one object more, but it will “pay for itself”.

Scene File
https://www.amazon.com/clouddrive/share/iJJ4SdqcPiU8n1dURB22iLNgMOXlSPOSdDbVLneKmh5

My best wishes for your project.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Photography For C4D Artists: 200 Free Tutorials.
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Posted: 16 January 2018 05:18 PM   [ Ignore ]   [ # 6 ]  
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To many buttons and to less time to studio all this buttons grin
Thanks alot my dear Sassi
you are the one

grin

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Posted: 16 January 2018 05:59 PM   [ Ignore ]   [ # 7 ]  
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You’re very welcome, Max. Thanks a lot for your feedback.

Yes there is certainly a wide variety of options, but on the end, I do not want to miss any of those. wink

If there is anything else, just let me know, I’m happy to look into it.

Enjoy.

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Cinema 4D Mentor since 2004
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Posted: 16 January 2018 06:46 PM   [ Ignore ]   [ # 8 ]  
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so cool, thanks Sassi, this is realy better to control the different parts of Objects
Thank alot,

but by the way the scene must be rendert and I use team renderer and although I own the studio version, I get the following message:
Your license seat count(3) has been reached

Where can I increase the number of machines ?

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Posted: 16 January 2018 08:33 PM   [ Ignore ]   [ # 9 ]  
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P.S.: I have the feeling this little technique should be part of this thread, even you have asked for an effector based solution.

If used with Groups connected to joints, each group should use one PoseMorph. (The Pose Morph sliders could be then connected in XPresso/User Data) The core idea is to get a structure, rhythm and sequence in the “random” movements. Even separated in position or rotation, for an even more precise randomness wink
So it might look more like something that is based on a higher IQ as the reason for the assembling.

Screen Capture Clip, can be downloaded to have a better quality and viewing experience: (60 sec long)
https://www.amazon.com/clouddrive/share/jDZ6bVU3JNg2gP0puguB7r94siI6seuMqOKmJDaRV3U

Scene file:
https://www.amazon.com/clouddrive/share/jb9s1XQijB1spF9JM3kXh0kZHjtLKS3CijwuiIXlhr4

Besides that, if I take this question and the thread of yours before that, I would like to share a little sketch that illustrates the basics of transformers. This is simplified, but as usual, think of the power film editing has, to lighten the process and keep the viewing experience interesting. It doesn’t have (and would go as far to say shouldn’t) be in “one take”, if something is predicable, cut it out, and go ahead in the assembly.

Scene file: (sketch)
https://www.amazon.com/clouddrive/share/78gbkGUlEUl1Tck5bxsgLxzH1zrNHEVwyu8BBEXCIp2

Of course, I would clutter the joint set up with much more for a hundred+ items object assembly, that might need more structure and grouping.


Enjoy

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 17 January 2018 12:45 AM   [ Ignore ]   [ # 10 ]  
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Thanks a lot, Max.

I think there is so much more possible, but also the options are wide, and the more specific the needs, the more a rig can be optimized.

Sorry about the weird posting sorting, I have no idea why the forums software uses now (?) the local time, or what ever screws it up. I hope it is fixed ASAP.

The Studio License should have no restrictions in render-options.
Please contact the support to clear that:
https://www.maxon.net/en-us/support/how-can-we-help/

My best wishes

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 19 January 2018 09:17 PM   [ Ignore ]   [ # 11 ]  
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Max, if the “Transformer” idea, which I felt in your last two threads, are of any interest, I like to share a new set up. Just a sketch.

Scene file:
https://www.amazon.com/clouddrive/share/WunRJiAAsbT6XeW9EPJJppF0KJ4YGAo7A9hP2733ciW

Think of one of the Joint hierarchy as the “car” and the other one as the “biped” version of the same Transformer character. The Single Polygons placed under each joint “respond” to the position (like in a list, 1,2,3, etc) as the other one, in that way, the parts move form car to biped.

My best wishes.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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