Thanks for the feedback, Matt.
Yes, the ID’s are an essential part in the MoGraph world. I learned last week how to sort them with the Voronoi-Fracture, but it wasn’t really working for this case, as I had hoped for. I need more R&D time on this
The 360ºx180º stuff, that is what I do since around twenty years, and SLR shooting even (way) longer. With my love for 3D and my long experience in photography (educated in film and photography at the University of the Arts, Berlin), I have had put together a series for this field: Photography for 3D Artists.
We (Cineversity) decided to put it on my YouTube channel, so “normal” photographer could get into this special field as well. So team work is based on the same idea of the work itself. It is more “reproduction” photography than art photography. To gain the highest quality, some stuff needs to be explained, hence the nearly two hundred parts. My target was, to get 3D artists and photographers on the same side, so the results are really usable. The link is below.
Anyway, all is sorted in play lists. To shoot a 360ºx180º, you need to keep the nodal point stable, which is explained of course in the tutorials, with the aid of Cinema 4D. The options are even in the DIY version useable. In fact I use a self build rig since long, it is in its second decade now, with a four digit number of panos shot. drsassi.me
If you have any questions, please let me know. I really love cameras, virtual or practical ones, especially in combination, and since this year, even in the air, with a FAA pilot license (part 107) . So, enough bragging:
ENJOY