Node-based Materials: Multiple Ways of Creating Randomness using Node-based Materials

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Instructor Jonas Pilz

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  • Duration: 14:40
  • Views: 542
  • Made with Release: 20
  • Works with Release: 20 and greater

In this tutorial, you will learn how to create shading variation and randomness in a MoGraph scenario.

In this tutorial, you will learn how to create shading variation and randomness in a MoGraph scenario.
In the beginning, Jonas will show you how to read MoGraph color information created by a Random effector. After that, he will explain a more flexible way of creating color variation that even allows you to create groups and sequences of random colors by adding math nodes to the setup. Finally, Jonas will show you how to randomize any parameter using node-based materials in Cinema 4D.

This is the link to the Quick Tip Jonas mentions:
http://cineversity.com/vidplaytut/how_to_select_every_n-th_polygon_using_fields

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