Hands on with Maxon - Intro to Redshift: Node Materials

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Instructor Elly Wade

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Introduction to Redshift - Part 2: Understanding Node Materials

Join Maxon Trainer Elly Wade as she guides you through learning Redshift inside of Cinema 4D right from the beginning. Throughout this four-part workshop Elly will be diving into a wide range of techniques from understanding node materials, to creating lights and camera effects and even jumping into some of the essential render settings for that perfect finished look.

Get comfortable in Redshift in just 4 weeks. These 2-hour sessions are designed for artists with little to no experience in Redshift and will be run inside of Cinema 4D 25. Attendees are invited to follow along with the techniques shown throughout the session, however they are also recorded and available to re-watch in your own time.

Project Files: https://bit.ly/HOWMaxon_Redshift

00:00:00 Welcome and Celebrate
00:01:28 Course overview
00:03:22 Housekeeping
00:04:50 Part 2 overview
00:06:50 Textures [Node]
00:09:38 __ Preview
00:10:38 __ Starting
00:12:30 __ How to start [nodes]
00:14:10 __ RS Material -Part1
00:15:40 __ Wood texture
00:18:47 __ Quick drop method
00:19:10 __ Four textures at once
00:20:15 __ Connecting different qualities
00:24:50 __ Data map Roughness
00:27:30 __ Tip: Invert map
00:29:46 __ Normal map, Bump Node
00:37:10 __ Displacement, Displ. Node
00:39:45 __ RS Object Tag, enable Displacement
00:44:15 Q Displacement Workings
00:47:45 Q Specs
00:49:40 __ Position, Rotation, Scaling
00:53:50 Metal material
00:54:50 Q How to get to the shader graph
00:56:50 __ Material Preset
00:57:15 __ Metalness
00:57:55 __ Dirt map [Asset browser]
01:00:40 __ Texture Projection
01:01:50 __ RS TriPlanar Node
01:04:50 Q Node color Code [Categories]
01:06:33 __ Connecting Rs TriPlanar
01:07:38 __ Adjusting via RS Ramp
01:12:02 __ More signs of use, RS M Blender, mask
01:16:00 Q Cinema 4D v. Redshift 3D noise
01:17:33 __ Rs Blender Node “Dirt” [cont]
01:22:40 __ Invert via Rs Ramp
01:24:25 __ Summery example two
01:25:20 Q Blend mask options
01:28:27 Q Save as Preset, Save Asset
01:31:05 Grungy Wall example
01:32:50 __ C4D Shaders and RS Texture
01:36:45 __ Tiles Normal map
01:38:28 __ Grungy Tiles, RS Material Blender
01:39:45 __ Drippy texture [Asset browser]
01:41:14 __ Invert via RS Ramp
01:41:56 __ Re-using data
01:42:21 __ Adding Bump Map
01:43:43 __ Adding scratches Displacement
01:46:46 __ Summery so far
01:47:45 __ Displacement, RS Object Tag
01:49:45 Leather [walk through] RS Color Cor.
01:52_08 __ Leather - RS Bump Blender
01:55:38 Converting Material
02:00:36 Q Recordings are available when
02:01:14 Q Q&A in the Dropbox access
02:04:01 That's a wrap
02:04:33 See you Next Week!

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