Better Cloth Deformations

Photo of Kai Pedersen

Instructor Kai Pedersen

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  • Duration: 14:00
  • Views: 9980
  • Made with Release: 10
  • Works with Release: 10 and greater

Creating ideal topology for cloth deformation

Using grid based geometry for cloth simulations often produces stiff or boring results. A common practice for cloth simulations is to use a voronoi mesh to get more random folds and creases in your cloth, but this at first can seem to be a daunting task.

This tutorial looks at how to create honeycomb and voronoi topology on any mesh quickly, and the advantages of such meshes for cloth deformations.

The attached file includes a script which must be installed in your "library/scripts" folder.

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