Baking Textures for Game Engines

Photo of Matt Umney

Instructor Matt Umney

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  • Duration: 12:27
  • Views: 664
  • Made with Release: 18
  • Works with Release: 18 and greater

In this tutorial, you'll learn how to export textured models from Cinema 4D to games engines.

First, you'll build a simple house model in Cinema 4D and texture it using C4D's procedural shaders. You'll then bake out these textures as a regular ".png" image that will import into games engines. You'll save the model out from C4D as an ".fbx" file. Finally, you'll head into Unreal and Unity to import the textured house.

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