On this archaeology show I’m working on I have to create a fragment of an old piece of pottery (a pitcher) that matches a piece of video, then fly that back from the camera and have the rest of the pitcher assemble from 5-10 pieces into a complete object. Once I’ve modeled the jar to match the reference images what’s the most efficient way to cut it up for animation?
I’ve played around with Explosion FX, using selection tags to define the pieces, but using it to generate depth doesn’t create an accurate lip.
Is there any (relatively easy) way to slice through a thin-walled object such as a jar so that when I separate the pieces the edges of the cuts will be solid? I also play around a bit using the boolean tools, and that looked like a nightmare.
Nitro Blast might work, though there might be limitations as to how I can surface my pieces.
Thanks.
Shawn Marshall
Marshall Arts Motion Graphics