Just wondering if i can output a gradient (or any other utility for that matter, eg noise) to multiple slots in multiple shaders using xpresso?
You can put a gradient node into xpresso but there doesn’t seem to be an output node where i could wire it to a texture slot of a shader. Or am i missing something?
For example would be nice to connect 1 instance of a gradient node into say the colour and specular channels of 20 materials. Then if i need to change the gradient, i only have to do it once rather than have multiple gradients all with the same settings.