This should be pretty easy, but I am in a million directions right now with numerous projects and haven’t the time to fiddle. Basically, I have a grid clone of simple planes, 256 clones to be exact, and I wish to have each one move 1 step up in luminance, so that the lower left clone is pure black (0), and the top right clone is pure white (255), which each clone in between moving up by a value of 1 so that each step is represented.
I’ve tried a material with a gradient assigned to a shader effector, and I’ve also tried a step effector, but these aren’t getting it done for me.
Thanks in advance,
-Will