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Render particles as ‘points’ without scale or perspective in Redshift
Posted: 09 December 2022 01:43 PM   [ Ignore ]  
Total Posts:  2
Joined  2020-04-04

Hi all,

I’m trying to generate large point clouds resembling 3D scans. I’m currently experimenting with generating Thinking Particles on geometry.

I need to render in RedShift for other reasons. When I render the particles as ‘point instances’ the points that are closer to the camera are bigger. I’d like to have uniform size ‘blips’ regardless of distance to camera.

Any tips as to how to achieve this?

Best,

Barend

C4D 2023

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Posted: 09 December 2022 06:51 PM   [ Ignore ]   [ # 1 ]  
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Hi Barend,

I have no information about an RS option that would work like Sketch and Toons or RG Trapcode with C4D Models in After Effects.

You can set up the scene with MoGraph.

Here is an example:
https://www.dropbox.com/s/nz816dz9vh393ry/CV3_2023_drs_22_RSus_01.c4d.zip?dl=0
It works only inside the Linear Falloff and for Cloners with the Plain Effector included. Any change will require parameter adjustments.

Please note that a different field of view will require an adjustment of the Linear Field. This can be put into a formula if needed.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 09 December 2022 07:10 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  2
Joined  2020-04-04

Thanks, I’ll have a look at your project file tomorrow.

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Posted: 09 December 2022 07:15 PM   [ Ignore ]   [ # 3 ]  
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You’re very welcome, Barend.

Today is my last day for this year.

See you next year, in the new forum.

Happy Holiday season.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

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