Hi, I’m trying to get a clean left elbow deformation on my C4D biped character rig, R26. So far I’ve managed to create a psd morph, sculpt its correction when bending the joint (elbow) connect it to the desired driver (L_BD_NB_Forearm_Twist_01_jnt) and make it in place and additive. Everything works fine when bending the elbow, until I lower the arm throught the shoulder joint. Then the elbow gets a stange extra deformation. As if the priorities were set in the wrong order. Any advice on how to correct this i would greatly appreciate. made a short clip of the problem on vimeo too.
Cheers
Philip