I’d love to see a tutorial on how or if textured high poly models (photogrammetry) can be baked onto a retopologized, low poly version of the model. We currently have to go to Blender for this and it would be nice if we could do it right in Cinema instead. I’ve searched the internet but I can’t find any information pertaining to this process in C4D.
Baking textures from high poly models to low poly counterparts |
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