I have a complex scene with keyed animation that needs to have speed ramps. It’s Xparticle smoke simulations, Voronoi fractures and some hand keyed objects. I can retime the keyed animation and smoke animations by using a user data null and mapping the user data curves to the “frames”. However, I don’t see this option in a Voronoi cache? Is there any way to retime a Voronoi simulation and tie it into my other retiming user data curve? I did several google searched and I don’t seem to see any option.
Any help is appreciated. TIA.
Pete