I thought a material shader only affected the geometry it was applied to, but when it comes to opacity, that doesn’t seem to be the case. I’m using Redshift. If I apply a material to selected polygons I want to hide using a material that that has opacity set to 0%, any other polygons from another mesh and another material that is not transparent that intercept, they too become transparent.
Is there another way to hide surfaces with a material without deleting geometry?