Hello,
I have a scene in which I have animated a necklace of beads using a cloned object along a spline that I have made dynamic using Spline Dynamics with three constraint tags to have a little manual control. I would like the necklace beads and/or the spline itself to avoid a surface with a Collider Body Tag as they fall away from camera.
Could you take a look at the attached C4D v13 project file and see if there is an easy way to accomplish this?
I have a “pass” sliding along a different spline in the scene, and that spline is animated using PLA. The whole point of using spline dynamics is to add some realism, since PLA tends to be very stiff and robotic.
Thanks!
Here is the scene file.
http://dl.dropbox.com/u/7716007/cineversity/KPass_dynamicsTest_v05.c4d