Thanks for the update, Oliver; this is great!
You’re very welcome.
Yes, it is not without reason that character animation is undoubtedly seen as the master of animation. So, some repetition is needed to focus away from the tech, based on gained “muscle memory”, and toward the art of expression.
The Character-Object-Mixamo set up is unique, and Jonas introduces it very well here:
https://www.cineversity.com/vidplaytut/how_to_create_variations_of_mixamo_animations
Which allows using Mixamo rigs, to begin with.
My suggestion is to place each Mixamo rig you got from Adobe under a null and name that Null wisely. Think of hundreds of expressions and motions that you might collect. So avoid single words, certainly not “test” or something like that.
With the pure joint-based Mixamo rig, you can use the Animation Clips to store motion or just keyframes (use rotation only, except for the root).
Besides that, the PoseMorph might be an option. I personally like the Animation clips a lot, as they allow for many adjustments, like film editing.
Take your time. I understand that you like to get quickly to a certain point. A good base will pay off many times over, and gaps will act like a black hole and suck any creative energy into it. I mention that it is “the” discipline in animation for a good reason. Like many other disciplines, it can be easily underestimated when some tools are easy to use, and one might think a short sequence of pushed buttons is all there is to it. People spent their whole career getting good at acting alone, and that is only half of the work with character animation.
To repeat, this is a great idea! Yes, please do it until it really becomes second nature. I have often gotten the question, how to be good at animation, filmmaking or visualization, etc. Sometimes I had the impression people like to hear that you can understand filmmaking in two hours in a crash course:
I personally haven’t stopped learning, and my first feature film credit on IMDB is already nearly three decades old.
ENJOY