Hi Mike,
If the whole scene is needed, then enable the Alpha channel. Note that the Floor object, for example, will be included.
For any work in compositing, with color correction involved, use Straight Alpha. This keeps the border pixels intact, and in that way, you can have the same amount of change on those. Then use the layer-mask (the alpha) on them. I typically would place those in a folder and have the alpha information on the folder, to have the process in the best way. Keep the alpha channel as linear, as it is not an image channel.
https://help.maxon.net/r23/en-us/Default.htm#html/DRENDERSETTINGS-RDATA_GROUP_SAVE.html#RDATA_STRAIGHTALPHA
If you like to include or exclude objects, use the
Object Manager> Tags> Render Tag> Compositing> (Attribue Manager) Object Buffer #, which gives you the option to render a Multi-Pass> Object Buffer#.
https://help.maxon.net/r23/en-us/Default.htm#html/TCOMPOSITING-COMPOSITINGTAG_GROUPOBJBUFFER.html#COMPOSITINGTAG_ENABLECHN0
If you have a little example project file, I can record a little set-up demo for you.
All the best