Do you have a small project file with the “panels” of the folding curtain wall?
How large, how many? Starting half size and then full [centered], or full size each folding and sliding along one joint side, etc.? Extend one double element one by one or all at the same time. There are too many variables in those.
All moving at once or pulled first then pushed (reverse order)?
I haven’t gotten an image, so I produced this here. I should work for normal architectural cases.
Here is the scissor-based folding wall. It is one side, and if needed, it can be completed with a Symmetry Object for the mechanic.
Please have a look at the file and the screen capture. It should allow for a nice adjustments. (As I have no details at all so far, I left the connection point to the frame open.)
The panels can be easily replaced with a more detailed object if needed.
I just saw your post, and the images. I prepared a simplified version of the folding with a scissor mechanic, as I understood your last example (Hoberman). I will answer to your post #7 in the next one.
The problem “normally” to do things in MoGraph is that elements that change size will not push other elements further, certainly not like a chain reaction. In other words, if the element on the left expands, it will not move the element on the right and all elements in the middle.
This setup’s idea is based on measuring the size in the expansion direction and using that value to change the Per-Step distance.
In other words, minimal animation must be done with elements that can deliver that distance base. Here Start and end Null.
Eli, one thing that I was told at the University of the Arts, Berlin (HdK), to get my MoFA was, you have to get “empty” again to see with fresh eyes what you have created. To be able to see if a piece has any value, considering creating art. In other words, my knowledge of how things are, their value, or meaning might be all in my head, but it is not in the image or sculpture.
What I try to say what you see in these images is not visible to me. They do communicate very little. However, let me try:
These are boomerang-shaped (Calder like) shapes. Joints are installed to enable a scissor-like mechanic. Little wheels on the I-beam run wires to change the size of the vertical sculpture. How and where the “links” among the parts are is really difficult to tell.
How I’m doing so far? Close or completely off?
I’m really interested in providing a solution to this, but there is a fair amount of information needed. Perhaps the post #6 has the solution inside of it.
I have tried to copy the main elements and how I would see them as an installation. The set up has a lot of adjustabilities.
The main elements are in this file, and I hope to have translated those correctly.
There are small elements (brighter yellow in the images ); for those, I have not come to a clear idea of how they might be able to move or what kind of “kinematic” they have to produce.
BTW.: I was looking for some references and accidentally found that Art+Com did some work in this direction (Prof. Sauter helped me with my Set-design project back in the ‘90s). https://artcom.de/en/project/kinetic-sculpture/
Am I going in the right direction with that?
Wow, this is great. I originally tried to do this using two splines, a loft, and an object cloner set to polygon centers. Then I was thinking of animating the points of the splines. Seems like you have a better take on this. I’m familiar with Art.com. great work.
When I get approval to do this project, can I get your file? Also, this is what we do.