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Modeling and animating a folding curtain wall
Posted: 15 November 2020 01:06 AM   [ Ignore ]  
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I have a project to model and animate a folding curtain wall for an architectural project and don’t know how yet to do it. Any suggestions?

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Posted: 15 November 2020 02:05 AM   [ Ignore ]   [ # 1 ]  
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Hi elik,

Do you have a small project file with the “panels” of the folding curtain wall?
How large, how many? Starting half size and then full [centered], or full size each folding and sliding along one joint side, etc.? Extend one double element one by one or all at the same time. There are too many variables in those.
All moving at once or pulled first then pushed (reverse order)?


All the best

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Posted: 15 November 2020 07:29 AM   [ Ignore ]   [ # 2 ]  
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P.S.: Here is an example

https://www.amazon.com/clouddrive/share/on0UoeFKETzE2onyHY2DBHRzkDlzuSK5fQH8Onn6np6

… and a flat version
https://www.amazon.com/clouddrive/share/DeBZMs5uZGzg6OBvnHrxDgZkTJRFfVORFqyCB25AlPy

Let me know if you have a question, I’m happy to look into it.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 15 November 2020 07:44 PM   [ Ignore ]   [ # 3 ]  
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A short (60sec) screen capture intro:

https://www.amazon.com/clouddrive/share/Wg3RBch9PVy1qOgCMuz7kyI2YPVHr8t001TbS9Wulwx

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 16 November 2020 08:12 AM   [ Ignore ]   [ # 4 ]  
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Hi Dr. Sassi,

Please see attached image. It is more like an expanded segmented series in interlocking elements, and less than a curtain.

I guess it works like the Hoberman ball.

Best, Eli

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Posted: 16 November 2020 05:07 PM   [ Ignore ]   [ # 5 ]  
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Hi Eli,

There is no image. I have sent you an upload link to your Cineversity Private Message Box.

I will have a look at it.

Cheers

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Posted: 16 November 2020 10:47 PM   [ Ignore ]   [ # 6 ]  
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Hi Eli,

I haven’t gotten an image, so I produced this here. I should work for normal architectural cases.

Here is the scissor-based folding wall. It is one side, and if needed, it can be completed with a Symmetry Object for the mechanic.

Please have a look at the file and the screen capture. It should allow for a nice adjustments. (As I have no details at all so far, I left the connection point to the frame open.)

The panels can be easily replaced with a more detailed object if needed.

https://www.amazon.com/clouddrive/share/oXhSZg60WNA8ErX8W4RDF8Z9IPtDwzQ41rnjDlgiUGo

… here is a version with a half panel start, and the option to end half of full
https://www.amazon.com/clouddrive/share/Bfrt3lOoZyGrPvKyu5IVwmDGjZ1rM4ZxRbc3KRR8KyF

My best wishes for the project.

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 17 November 2020 03:43 AM   [ Ignore ]   [ # 7 ]  
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Hi Sassi,

Here is the image. The curtain has different configuration. Here is the image. i thought it went through last time.

Eli

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Posted: 17 November 2020 03:50 AM   [ Ignore ]   [ # 8 ]  
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Hi Eli,

I just saw your post, and the images. I prepared a simplified version of the folding with a scissor mechanic, as I understood your last example (Hoberman). I will answer to your post #7 in the next one.

The problem “normally” to do things in MoGraph is that elements that change size will not push other elements further, certainly not like a chain reaction. In other words, if the element on the left expands, it will not move the element on the right and all elements in the middle.

This setup’s idea is based on measuring the size in the expansion direction and using that value to change the Per-Step distance.

In other words, minimal animation must be done with elements that can deliver that distance base. Here Start and end Null.

Please have a look here: (Project files and a screen-capture)
https://www.amazon.com/clouddrive/share/13HnLrH8W60u0bfr4AEOzsvUl7InnXMJXGyKZ1P6GSw

Enjoy your project

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 17 November 2020 04:15 AM   [ Ignore ]   [ # 9 ]  
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Answering post #7

Eli, one thing that I was told at the University of the Arts, Berlin (HdK), to get my MoFA was, you have to get “empty” again to see with fresh eyes what you have created. To be able to see if a piece has any value, considering creating art. In other words, my knowledge of how things are, their value, or meaning might be all in my head, but it is not in the image or sculpture.
What I try to say what you see in these images is not visible to me. They do communicate very little. However, let me try:
These are boomerang-shaped (Calder like) shapes. Joints are installed to enable a scissor-like mechanic. Little wheels on the I-beam run wires to change the size of the vertical sculpture. How and where the “links” among the parts are is really difficult to tell.
How I’m doing so far? Close or completely off?
I’m really interested in providing a solution to this, but there is a fair amount of information needed. Perhaps the post #6 has the solution inside of it.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 17 November 2020 06:06 AM   [ Ignore ]   [ # 10 ]  
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Eli,

I have tried to copy the main elements and how I would see them as an installation. The set up has a lot of adjustabilities.

The main elements are in this file, and I hope to have translated those correctly.
There are small elements (brighter yellow in the images ); for those, I have not come to a clear idea of how they might be able to move or what kind of “kinematic” they have to produce.

BTW.: I was looking for some references and accidentally found that Art+Com did some work in this direction (Prof. Sauter helped me with my Set-design project back in the ‘90s).
https://artcom.de/en/project/kinetic-sculpture/
Am I going in the right direction with that?

Here is a screen-capture and a project file
https://www.amazon.com/clouddrive/share/BJ6HTNmnunGL6VHjwMSUX3fVWWLQJebtaWsXufzuFHh

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 17 November 2020 10:11 PM   [ Ignore ]   [ # 11 ]  
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Hi Sassi,

Wow, this is great. I originally tried to do this using two splines, a loft, and an object cloner set to polygon centers. Then I was thinking of animating the points of the splines. Seems like you have a better take on this. I’m familiar with Art.com. great work.

When I get approval to do this project, can I get your file? Also, this is what we do.

http://www.unifiedfield.com Site is being redone.

E

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Posted: 18 November 2020 12:09 AM   [ Ignore ]   [ # 12 ]  
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Hi Eli,

The file is in the link above (post #10); if you encounter any problems downloading it, please let me know. I will find a different way then.

If you need anything else, please let me know. I’m happy to look into it.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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