Hi.
I’m working on a primordial scene that’s backlit thru steam (Physical Sky fog). The trees I’m using have fronds created by simple panels textured with materials with alpha channels.
This is what I’m getting.
I’ve turned off self-shadowing on the trees, and am using ‘soft’ in the alpha channel.
Here is the project, if you want to reference it: https://www.dropbox.com/s/5pfc5b624xca1nl/primordial land.zip?dl=0
Thanks!