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Physical Sky fog artifacts with material alpha
Posted: 01 July 2020 07:47 PM   [ Ignore ]  
Total Posts:  28
Joined  2017-04-03

Hi.

I’m working on a primordial scene that’s backlit thru steam (Physical Sky fog). The trees I’m using have fronds created by simple panels textured with materials with alpha channels.

This is what I’m getting.

I’ve turned off self-shadowing on the trees, and am using ‘soft’ in the alpha channel.

Here is the project, if you want to reference it: https://www.dropbox.com/s/5pfc5b624xca1nl/primordial land.zip?dl=0

Thanks!

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Posted: 01 July 2020 09:29 PM   [ Ignore ]   [ # 1 ]  
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Hi tomvr,

Thanks for the file and for using DropBox.

I’m not aware of a setting that could fix that. Even I thought there was something many years ago, but I might be wrong here, I couldn’t find anything in the manual nor by googling it.

Rendering out an alpha channel to get a mask for everything without the sky (inverse this), render the sky only, plus a beauty pass with everything in it. It will work with anything sky, but eventually, the problem will continue when fog is between leaves and other trees, but certainly less prominent, if at all.

Perhaps check with the support.
https://support.maxon.net/index.php

My best wishes
https://support.maxon.net/index.php

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 01 July 2020 10:28 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  28
Joined  2017-04-03

Hi Dr. Sassi.

Thanks for the quick response.

Looks like rendering it with the Physical Renderer took care of it. (total guess on my part!)

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Posted: 02 July 2020 12:05 AM   [ Ignore ]   [ # 3 ]  
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That’s great, tomvr, surprize.

I tried it before I answered and got a similar result as before with the Standard Renderer.
Anyway, if it works for you, I’m happy.

Have you changed anything in the render settings? I tried again, same results, as before. So, if you have a screenshot of the render settings, I would love to see that.

Thanks for the extra effort.

Cheers.


P.S.: I see what I went wrong on my side. I had checked if I could use the alpha texture (inverted) in the transparency channel. There it stays visible.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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