Thanks, mshadis, for the file.
Please have a look:
Project file
https://www.amazon.com/clouddrive/share/SRISmhRHVF1dPQS3GgYyLIrQddZQv610CH4W6LyuK0r
The idea is here to extend the Bounding Box of the Jiggle Deformer.
Set it to fixed, and animate with a Plain Effector the short little overshoot-effect.
Then, with this effect established, the Spline Warp is setup. Now the rotation goes to the point where the Delay Effector takes over. In the example, I have set up the animation as linear for the R.Y, so it doesn’t slow down before the jiggle effect based on the Delay Effector> Spring starts.
Let me know if you have a question, I’m happy to look into it.
Cheers