HI looking for a way to take a row of sphere, that are built in a clone, then multiply that clones with the spheres, and have many rows of spheres all animating along a spline. I have the basic idea, but would like them following each other, with the same distance apart as they turn corners. Thats where I seem to run into issues, using a random effector only separates depending on the axis they are on. Tried Step and Delay, missing something. Attached where I’m stuck with it and a bad drawing of it.
Thanks much!
Jon Lewis
This was a little bit tricky, as I was running into some trouble. I have tested this one now for an hour to reproduce a problem, but perhaps it was more a problem outside the app (I have to check some disks here). I mention it only that you stress-test it before you invest too much time.
Ahh thanks much for going through it. That is pretty much right. I’m trying to get a grip on using the MoSplines and getting them to have the separated bubbles, want to understand it right before tossing it into projects. Will keep playing with it. Thanks, Jon
Hi thanks. Ok that’s a different approach. The other one was making more sense, but some of it wasn’t an as intuitive for me, and looking tricky to rig and adjust. The streams are actually suppose to be “stream of Malware” attacking computers icons and other icons like buildings. It’s a corporate Malware piece. One way is just to build each stream separately too, but thats no fun. So for the number, there are probably a lot, and then I can reset the spine for each scene was the plan. Also hope you and your family are doing well. Thanks, Jon
Thanks, right they are near it, but on a menacing path, like a swarm of angry hornets. But in a line. If we have them all random it look like trash flying around. Thxs Jon
The grid cloner from your first example was fine, I’m just having issues reproducing it. Why 2 MoSplines in the Cloner and I can’t get the Plainer weight to move it. But if you see a better way, thats all good. Thxs Jon
Move the Linear Field on the X-axis. The point of interest for the Field is the 0, 0, 0 point in this case. The result is the small spline running along the circle. Note the Settings in the MoSpline> Spline> Even.
Hi, not having much luck. Its hard to reproduce and control. The streams seem to change as they animate and have short corners on the turns. Attached where I’m at. Hoping they would be more fluid. Is it some thing that I’m missing? Or is it possible to do as a linear string of spheres in a clone? Did go back to a version from earlier I did that has them formed ok, (also attached) except that it would be good to have the streams staggered in time more, so some are behind, others are ahead. Was trying to use the plainer effector but it has no effect. Thanks again for your time.
Jon