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Backface Culling on Camera?
Posted: 12 February 2020 02:34 PM   [ Ignore ]  
Total Posts:  292
Joined  2017-09-24

Hi,


Is there a way to activate the backface culling on a camera?
So that the backface culling is effected on the render?

Currently, back face culling is only for the viewport.

Regards,
Ben

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Posted: 12 February 2020 02:38 PM   [ Ignore ]   [ # 1 ]  
Total Posts:  292
Joined  2017-09-24

Kindly ignore the topic above.
There’s already a video that addresses my problem:
https://www.youtube.com/watch?v=t7XkBJ85vU8

It’s not necessarily on the camera but on the object or on the material. Works for my use case though.

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Posted: 12 February 2020 05:22 PM   [ Ignore ]   [ # 2 ]  
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Joined  2011-03-04

Hi Ben,
Thanks for updating your own thread.
Cheers

=====
For anyone reading along:
I haven’t watched the link, but typically this would be the Normal Direction. Which requires a clean mesh with all polygons sorted in terms of Normal Direction. Which will affect reflections and refractions, but not for shadows.
ENJOY!

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