Hi Imran,
I have no idea about your model or set up. As usual, I would need a scene file to see what happens on your side.
The attachment options here should work. Otherwise: DropBox, Google, Amazon, Apple, and Adobe, clouds are the ones I would open.
Typically it is the setting that defines the calculated shape:
Ridged Body Tag> Attribute Manager> Collision> Moving Mesh
You could have a model of the straw reduced in diameter, and cache that, then place the thicker one in.
Since the diameter of the shape changes, the idea with Hair might be excluded. I could see to have particles describing the path for it, but the scale change towards the “head” might result in unwanted shake-ups.
All the best