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Dynamic objects - space in-between
Posted: 18 October 2019 05:52 PM   [ Ignore ]  
Total Posts:  183
Joined  2019-09-03

Hi,

Doing a wheat straw bundle on the floor.
when falling on floor… each straw side in-between space is more, any why to reduce that…?

Doing something like this (attached).

Thanks.
Imran.

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Posted: 18 October 2019 07:37 PM   [ Ignore ]   [ # 1 ]  
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Hi Imran,

I have no idea about your model or set up. As usual, I would need a scene file to see what happens on your side.
The attachment options here should work. Otherwise: DropBox, Google, Amazon, Apple, and Adobe, clouds are the ones I would open.

Typically it is the setting that defines the calculated shape:

Ridged Body Tag>  Attribute Manager> Collision>  Moving Mesh

You could have a model of the straw reduced in diameter, and cache that, then place the thicker one in.

Since the diameter of the shape changes, the idea with Hair might be excluded. I could see to have particles describing the path for it, but the scale change towards the “head” might result in unwanted shake-ups.

All the best

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Posted: 18 October 2019 08:22 PM   [ Ignore ]   [ # 2 ]  
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P.S. Here is a little sketch of an alternative.

As long as no point of the mesh is in the position of another, the Resulting Tracer Spline will allow for a base Spline.
The Mesh could be also be based on Point Level Animation [PLA]

Sketch
https://www.amazon.com/clouddrive/share/rGtA3Bu2rXhV2TKExgEMXDIcOEJcXdlVL4vFPrvpXn5

Enjoy your weekend (I will be offline: weekend +1)

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 19 October 2019 02:14 AM   [ Ignore ]   [ # 3 ]  
Total Posts:  183
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File sent.

nice if can be a screen capture.
if basic shape I got then I can set manually if needed…!

Thanks.

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Posted: 19 October 2019 03:08 AM   [ Ignore ]   [ # 4 ]  
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Hi Imran,

It’s 9pm here, and I have to travel, I will be back on Tuesday.

I have created a demo file, but the PM is not working. I have used four wheat straws from the model.

To have the moving mesh with so many polygons, it will be slow.

The workaround is here to build a proxy, as cutting off the detailed heads and replace them with a super low mesh geometry. Those can be used with Moving mesh and stay fast.
I have done it with four different straws, tell me in the next hour how I can send it to you, or it will be Tuesday. Can I post it to here? PM me a email?
Screen shot:
https://www.amazon.com/clouddrive/share/BdjJ2RtRsGEpNsUZ6M79Tcqjo1i1606dCz6ZffNsHoQ

One thing that I notice, they are super small. The scale of the Project needs to be different or just scale them up. I scaled them x10, and it worked well.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 19 October 2019 03:38 AM   [ Ignore ]   [ # 5 ]  
Total Posts:  183
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Thats nice idea with low poly and then replace with high.

I am not in hurry… I can wait till tuesday.

Thanks for the screen shot and have a safe travel.

Thanks.

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Posted: 19 October 2019 03:44 AM   [ Ignore ]   [ # 6 ]  
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You’re very welcome, Imran, thanks for the reply.

If you PM me your email, it is really a small file, I will send it right away.
I have problems to send PMs to you, but I can receive them.

Thanks for the wishes.

ENJOY.

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Cinema 4D Mentor since 2004
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Posted: 19 October 2019 03:46 AM   [ Ignore ]   [ # 7 ]  
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my email sent.

thanks.

p.s.
got it. thanks.

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Posted: 19 October 2019 03:51 AM   [ Ignore ]   [ # 8 ]  
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Imran,

Email is sent. No idea what is going on with the PMs.

I hope all of that makes sense. Proxy is used to calculate the dynamic, via Inheritance that is then sent to the full model.
Start at frame zero, let it work, and when you find it pleasing, use the Current State To Object to get a Mesh from the Cloner.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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