Hi Matt,
There is a simple way to overcome the 1.0 Spline interface limitations. Set the Profile Spline (Rectangle) to twice the size or just the Height parameter.
Then select the points of the Spline Interface, twirl open the option (the little > icon near Details> Scale) and set all points to Y=0.5. This will allow for a comfortable adjustment.
Project files
https://www.amazon.com/clouddrive/share/u8YTacs63OY9cZz9lMeIqNC9oX85108vP6oVSK2f8JB
I have reversed one Helix, so the setups are equal.
In the linked files you will find a version 02 of this, where I created the shape needed, but made it editable (Current Stat To Object) and selected then the Middle Edges. Which allowed me then to convert the Selected Edges To Splines. (R21: Mesh> Conversations> Edge To Spline). With some care about the Spline (reverse one segment and close it then), I placed it into a MoSpline, to adjust the point amount.
You will find this MoSpline in use for the Extrude Object. This would be my way of modeling it. I might would use the Helix and create an R21: Spline> Clone> Create> Outline of it, and with some adjustments would have the shape needed.
All the best