Hi,
I am having a problem where I have a vertex map that has been animated using grow mode.
I am using the vertex map to transition between two materials in Redshift. (Using the RS vertex attribute node)
When I view the animation in the Redshift Render view everything looks fine. When I render out a frame to the picture viewer, everything is fine. But, when I render out a sequence the timing is all wrong. The vertex map runs a lot quicker than the actual animation.
I have heard that it is something to do with motion blur in Redshift. It does appear to be that.
Basically, I think what I am asking is: I understand that I can bake out the vertex map using a point cache tag but I have no idea how to bake it out so that Redshift can see it. If anyone can help that would be great, thanks.
(I understand that this is probably an issue with Redshift and so this might not be the correct place to post this, if this the case please accept my apologies)