Hi:
I think I could make my life easier animating the cameras for my scenes with the assistance of the Time Track. I’ve used it now and then, but not consistently, and usually not for camera moves. A lot of my stuff involves flying a camera around a piece of hardware, combining fast moves with slow drifts.
My understanding is that I should be able to plot some sort of object movement using as many keyframes and beziers as I need to create the path I want, then apply a Time Track to those position tracks to control the temporal movement.
The problem I’m having is that the Time Track isn’t really forcing a constant velocity to an object moving along a bunch of bezier curves as I would expect.
In the attached scene I have a cube moving along a sort of S-Curve. I’ve created the shape of the curve with four keyframes shaped with bezier handles. The cube is moving along the path I want in space.
I then create and apply a Time Track to the X,Y,Z portions of the cube. With a straight, linear line on the Time Track going from 0 to 100 I would expect the cube to move a constant, linear rate along my S-curve, but it’s not. It slows down at the end of the first curve, moves slower along the short, straight section, then speeds up to the end. I’m guessing this has something to do with the spacing of the ticks in the original spatial curves. The cube moves slower where the ticks are closer together, faster where they’re spread apart.
It seems to me the Time Track should be overriding those ticks, essentially creating new, evenly-spaced ticks if the Time Track is set to linear time. But it’s not. Maybe I’m missing a keyframe setting somewhere.
The only way I can sort of make this work is to drag around the keyframes of the original curve animation in the Timeline until I’ve evened out the ticks, but that sort of defeats the purpose of the Time Track. A Rove Across Time feature for those keyframes, as in After Effects, would be handy in this situation.
Yes, I could set the keyframes on the cube to Constant Velocity to get this effect, but there are going to be times where I want my camera to accelerate to a position, decelerate, move at a constant velocity, accelerate again to the next position, move linearly again, etc. I was hoping I could plot out the path I wanted and use the Time Track to control that timing.
I don’t want to use a spline for my camera to move along, either. I find that way to difficult to tweak. Maybe a Time Track applied to Align to Spline would make that easier; I don’t know.
Thanks.
Shawn Marshall
Marshall Arts Motion Graphics