Hi visutainment,
Please have a look at the file below:
https://www.amazon.com/clouddrive/share/BtR4y9wKgnFdSrrmj3VIrmgLfbrhdHdsxuMxqzwOKLl
I have two methods included in this link.
But first, let me ask you, das Schüssel-Objekt, do you have it before the SDS has worked on it? You would get a Spline from this in a better way, which then can be set to B-Spline or Cubic, with enough intermediate points to gain a smooth spline for your animation. I would CSTO (Current State To Object) this, then create a copy, scale it, to get the rail (I guess that last step was already done in the provided file.
Anyway, if you have only this model, you have to “harvest’ the Spline from this dense model of course. The MoGraph Spline comes then to the rescue, as you can generate a new spline, and adjust the parameters to your liking. CSTO then to get all points.
Here is a little demo with your Spline: (screen-capture)
https://www.amazon.com/clouddrive/share/cV9WfwAGtIiCNhC4Xy9ZMkhOVLamwcKDnba9DogHhzo
The second method, the new cube, was done with an Animation Clip. I opened the Clip then in the F-Curve manager, and used the Function>Delete every Nth Frame. I left it on 2nd and repeated it a few times. You might set the interpolation here to linear, as the Spline interpolation is not really doing anything, perhaps only limit the result.
Screen-capture:
https://www.amazon.com/clouddrive/share/xkpQ1a84uSz6lIOjxF8ornIr4aCRmTuNvQtb3mtKyf1
( As a side note: One can always create a spline out of an animation path (Timeline> Functions> Position track To Spline, and work with it with the MoSpline)
Let me know if that result is OK for you, or if we have to set up something else.)
If you have the non-SDS model, please share, I would love to explore what I wrote above.
All the best