Hey guys I got a problem with the Rendermanager that drives me crazy.
I set up different scenes that I like to render over night,
multipasses, png output, cameras are set, savepathes are set- all is fine
except the resulting RGB pass png sequence looks like ambient occlusion.
Once I open the scene traditionally and start rendering via picture viewer
everything is fine- RGB looks like RGB.
What am I overlooking?
Thanks for enlighting me.
Mark
(By the way I’m on C4D R20/ win 10)