Good evening, Doc -
I’m not an experienced modeler and I’m attempting to model and texture a wave spilling out of a painting. I’ve attached a JPEG example showing the general look I’m seeking. This is a still-image project.
I’m wondering if you’d be willing to guide me toward what is the best way to model the wave (and possibly the ocean that is seen behind the wave)? Would the wave and ocean need to be separate models or could they be one? What C4D tools are best for creating the wave as it spills out of the painting? I will want one version where the wave is just beginning to spill and one where it is spilling onto the floor below the painting.
Doc, I’m hoping to have an actual wave pushing forth from the painting in the initial scene, then have just water pouring from the painting in the second scene. The attached JPEG only shows the water pouring forth, but not in the form of a wave.
In a perfect world, I’d like to be able to shade most of the wave with a nice water material, but shade the tips of the wave with a foam material. Not sure how to do this.
I’m open to any advice that you are willing to share.
Thank you!