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Move objects via a path to another position
Posted: 27 March 2019 11:15 PM   [ Ignore ]  
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Hi, i have the following setup where those cubes must go from the bowl to the tube.
But they must first fall inside the bowl and have an initial state and then via a path to go inside the tube. Is that possible?

Scene file: https://www.dropbox.com/s/q024909zk10crei/move_to_position.c4d?dl=0

Thanks!

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Posted: 28 March 2019 02:56 AM   [ Ignore ]   [ # 1 ]  
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Hi thanulee,

I would typically have two animations and edit it. Close up to the bowl when it is being filled, cut, medium close-up when they start to fly out. This saves time and is more effective, as the start of the flying out will be emphasized with the edit. Good editing is invisible and leaves the impression to have seen it in one flow. Certainly nothing new to you, but I write in a forum with people of various background and experience.
I see it often that there is a wish to do it all in a “one take”, as a film-maker I really don’t share any passion for this limiting idea.

Anyway, here is a set up that could work as one-take.

Scene file
https://www.amazon.com/clouddrive/share/YAK0iZhgtWnexaF0rH62wa0UZy6b1yJw6OhpMOaCoDN

The transition might need some fine tuning, but the motion blur will undoubtedly help to cover that up.

Anyway, I have another idea, but it might sound a little bit abstract. Please have first a look at the scene below:
https://www.amazon.com/clouddrive/share/lpJjaFY8sM4Q3JjT2ulFYAMIm6xuv8Zcqh89UbmAu70

The idea is to trace every single clone. When the clones reached their rest position, the Tracer is moved and creates so a multi-traced-path of the setup.
Set the Animation> Play-mode to Simple, then play from zero to the last frame. Copy the Tracer and make the copy editable [C]

Now you can position that spline (multi-segment) and use it as Object in a cloner.
Set the animation inside of the Cloner and the keyframes should be linear, not spline, we want an exact frame copy as it was calculated.

Now comes the fun part, the Cloner allows now for any Effector influences, and the Spline can be “modeled” with the Magnet tool. This gives you all you need to Art direct the whole shot, and it is in one take if needed.

Enjoy


https://www.amazon.com/clouddrive/share/wjwgYpjomxOeP9vg5dxRxWYrDJd81vtffe7cIGWDci1

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 28 March 2019 09:54 AM   [ Ignore ]   [ # 2 ]  
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P.S. I recorded a one-minute screen-capture, to illustrate the process.
I think this is the simplest way to get this animation done while having a lot of options to change things up.

Scene file, screen-capture
https://www.amazon.com/clouddrive/share/kD2aTg4XP9XQkXa7md5jfyJYKqiVQ3QUwqRo8bGQ1yq

I added a Random Effector and used the MoSpline as falloff.

ENJOY

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 28 March 2019 02:49 PM   [ Ignore ]   [ # 3 ]  
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U really rock Dr Sassi! U know how directors are.. they want it their way hehe. I really enjoy ur solutions! Thanks again

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Posted: 29 March 2019 12:09 AM   [ Ignore ]   [ # 4 ]  
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You’re very welcome, thanulee.

Yes, directors, hehe, having directed some movies on my own, I certainly know what kind of stubbornness they share wink
We all learn – consistently, and it practically never finishes. I read that (e.g., in the ACS magazine) most of the time from directors-of-photography: the better they get, the more they admit, it is a life long learning experience. I agree.
Hence why exploring, sharing, paying forward is so important.

Which requires it to keep things flexible. wink

Enjoy the ride!

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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