Hi thanulee,
The only useful way I could think of it would be to use the Spline Pen or Sketch Tool and create the “Hair” as spline on each object. Then call up a Hair object, while nothing is selected and drag that new Spline into the Guide Link field. Then set the Root selection as “Spline Guide. (USe snapping to set the starting point, each time.
Scen file
https://www.amazon.com/clouddrive/share/Wly60qI5ly94dr0PCNlipzSrFc5EQSWrgWD2ogmIaxP
As a side note
Here is a file, but I guess that is not what you are looking for. You need to render it.
Scene file
https://www.amazon.com/clouddrive/share/vojA78kn2nmHVTcM94BBFMYtrxajgcCjJBx21EzKwvd
XPresso:
You could set up an object that contains the amount of Hair you need. Then set each Hair to the position you need. To get all the points (segments) of each hair as well to this place, you take the new position and the surface Normal, then calculate the the Segments based on that. The best way to do that is based on an two step Iteration and with some vector math. However, I guess the manual way is faster.
All the best
Perhaps