A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity
   
 
Concentric tubes acting in spring-like fashion
Posted: 24 August 2018 11:31 AM   [ Ignore ]  
Total Posts:  97
Joined  2010-08-21

As an exercise, I wish to have a set of tube-like segments create a ripple-like action after the center segment vibrates.  The following video is what I am looking for:

https://www.ispot.tv/ad/dfFE/fidelity-investments-redefining-value

I am able to use a plain effector in conjunction with delay effector on a grid of clones and it works well, however, when I try a set of rings, they all move at the same time, not in a ripple fashion. Do you have a solution for this?

Profile
 
 
Posted: 24 August 2018 02:00 PM   [ Ignore ]   [ # 1 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Hi vytas_rauckis,

Since you said exercise, I leave you with the two files here to explore.

Scene files
https://www.amazon.com/clouddrive/share/CEl7gRs5qyuinNYpCH90ZzqChGx9UIKK8e55cyJSIAg

I can’t really tell if it is a random effect or based on a sound effect. Sound was my first guess when I saw that commercial a while ago. Based on your question I created a drummer double, so it is a little bit more random.

If you have any questions, please let me know

All the best

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 24 August 2018 03:14 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  97
Joined  2010-08-21

Interesting. My setup was very similar but I used the plain effector moving in the y direction. I see you used the formula effector moving in the x direction. My setup would move up and down but all in unison, not each ring individually. Now, I disabled the formula effector and added a plain effector. Once again, the rings do not act individually. I guess this will only work with a formula effector, but my intention was that similar to a water dropping into a pool of water and the rings ripple outward. Is that possible?

Profile
 
 
Posted: 24 August 2018 03:37 PM   [ Ignore ]   [ # 3 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Vytas_vrauckis,

The direction of moving was not important in my example, it just need to be away from the center, then in the center and away again. The key here was: no influence, influence and no influence, I could have done it with “strength” set to 0, then 100 and back to 0. All clones have the same position (axis) so a falloff wouldn’t trigger those differently.

There are several methods to do this, while the clones have the axis on the same position. The first one would be to set them up as Linear in ,e.g., Y direction and then use a Matrix set to all positions to the same, with an Inheritance Effector to place the clones “correctly”.

Simpler is the way with the Step Effector, whereby the initial one sets all clones apart (set the spline curve in the effector to linear) and then have the other Effectors work on it, with a second Step Effector the initial steps are reversed.

The Step Effector set up is here. While the Plain Effector is now working. Note that the Movement of the Plain is determined by the Step Effector settings. If the Clones would have been shifted in z +/- then the Plain Effector would have to move in z, even its P.Y parameter moves the Clones in Y. (It might work with the Spherical Falloff, thought

Scene file
https://www.amazon.com/clouddrive/share/pQ1Qhg5R3B5yRvm8UrFXjid8NwPYiqPCqRVNXljBgvV

Scene file with the Z direction, the second Step Effector is switched off to show the effect, run it, then switch it on.
https://www.amazon.com/clouddrive/share/UAvYoyUNORxHRLPOH69rv8e1jxnHXchvXh2KScPq7m5

However: The clip with the example showed a less sine wavy movement, more an random. Hence why I did not even considered the Plain effector.

Which could be done in many ways. E.g., placing the Plain Effector to an Vibrate tag. or using an Random Effector first with Weight as the only influence, and then set the Weight of all others to zero. In this way they rely on the Random Effectors Weight and produce a different result each time, if the Turbulence is set (animation).

Cheers

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile