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Atom Array [sphere-size]
Posted: 19 June 2018 01:56 PM   [ Ignore ]  
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Joined  2014-03-03

Is there a way to vary the size of the balls in an Atom Array?

Thanks,
Tom

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Posted: 19 June 2018 02:05 PM   [ Ignore ]   [ # 1 ]  
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Hi Tom,

While the Atom Array is active in the Object Manager, go to the Attribute Manager> Object.

There you find several parameters, the Sphere Radius value will change the size. Note that the Spheres Radius can be only equal or larger than the Cylinder Radius.

If you need anything else, a similar result can be achieved with MoGraph. Let me know if that is needed. Perhaps, share your source object for that, so I can set it up as needed.

All the best

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Posted: 19 June 2018 03:29 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  34
Joined  2014-03-03

Hi,

What I am looking to do is have the balls in the one array be different sizes, not all the same size?  In this example all the balls are the same size.

Tom

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Posted: 19 June 2018 03:50 PM   [ Ignore ]   [ # 3 ]  
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Thanks for the extra information, Tom.

The Atom Array has no options to do that. It needs MoGraph to get this done.

I have attached two ways to do that.
Scene files
https://www.amazon.com/clouddrive/share/hSGhFOv5WNSoOmK7LkXPJX5Ftcm51tWCjxNGRipOJPs

The first one splits the task into Cylinder and Spheres. In that way the spheres can be adjusted with any Effector help, as well as with weight or selections. This is the way I would do it.

The second one works on the idea that the Veronoi Fracture, while Point sources are off) supplies first IDs to the Spheres, then to the Cylinder, but I have seen excpetions. In this way, the Formula can just ask about it and exclude the other half. The formula needs to be adjusted. Perhaps put the f preset into it. But for the second one, I have not tested it with other objects, please use this as brainstorming idea only.

Let me know if one or the other works for your needs.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 19 June 2018 03:57 PM   [ Ignore ]   [ # 4 ]  
Total Posts:  34
Joined  2014-03-03

Thanks!!!

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Posted: 19 June 2018 04:16 PM   [ Ignore ]   [ # 5 ]  
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You’re welcome, Tom.

Here is a file with the “f” variable of the Formula Effector. So you can set any ID number where it should end (or start) and the Formula will supply the Weight for the Random (or any other Effector, that has its Weigth to zero)
Scene file:
https://www.amazon.com/clouddrive/share/sk19PvUjEr9Vog5sNes0vet3TThL6DqoDCcd7PROyYU

Please let me know if there is any question, I’m happy to look into it.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 20 June 2018 02:22 PM   [ Ignore ]   [ # 6 ]  
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P.S.:

I was a little bit short on the second suggestion, here is my current suggestion to get it working with the Atom Array and Voronoi Fracture.

Screen capture and scene file:
https://www.amazon.com/clouddrive/share/eTKyQCZnipJaszyVq6OZ4sSD1OqhFycgEIRYFSUZ1Tt

Enjoy

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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