Hi there,
I’m experimenting with automated animations on animation-controllers. Imagine a random flapping of a wing or something by wiggling a Null as a parent of it’s controller or the controller itself. What – of course – works beautifully if using a vibrate-tag on my Null.
But the vibrate-tag is very limited in it’s possibilities to customise. So I thought using animated noises, stacked in layer-shaders, should be an easy way to build complex and very controllable random movements. I tried to apply my animated custom-noise-shader with a shader-effector, as well as with a displacement-deformer. It’s never working on a Null. Note, that I did choose Object under the deformation-tab of the Shader-effector for example.
Both techniques do work if I use them on actual geometry, like a cube instead of my controller-Null.
I thought the solution would be simply to just connect my Null to the cube (via Constraints, Expresso or simply parenting). None of this works to move my Null. The problem seems to be, that the original coordinates of my cube are neither changed by the shader-effector nor the displace-deformer.
There must be a way to achieve my original goal to use my own stack of noises as a driver for a Null. What am I overlooking? Has anybody an idea?
Thanks and kind regards
Markus