Some info on the setup:
Just a single Rectangle Spline in an Extrude (extruded +Y) dropped into a Cloner with the Mode set to Grid Array. I have a Shader Effector I’m using to effect the Scale of the clones. The shader itself is a Layer with 2 Gradient shaders (both 2D Circular) and a Noise shader. The Noise shader layer has Animation Speed set to .3. I have the Shader’s Color Mode set to On, so all of the individual clones are colored differently in this tiel to black gradient. As the animation plays the size of the clones and their color changes. The last addition to this is a simple Xpresso with a Time node driving the Shader’s Mapping, OffsetU (this makes sort of a wave right to left along with the Noise animation).
So I really like the look of all these individual clones colored differently, their colors changing slowly as their scale is effected by the Noise and Offset U. My problem is I want to mess around with other texture options like reflection, transparency, maybe glow, but I can’t figure out how to get a regular Material to color the clones the same way the Shader currently is.
Is there a way to apply a Material to the cloner that will color it in the same way that my Shader Effector is coloring it?