I have a very basic scene set up with a flat cartoon look. All the materials are luminance. I have an infinite light keyframed to change angles over a few seconds but when I render it out the shadows kind of flicker. They change positions over one frame which looks really bad. When I play it in the perspective view it doesnt happen. Im using a retraced shadow as I want the hard edge look. Im not using GI. I have no idea why this os happening or how to fix. Can someone please advise whee I might even begin to look as I have no clue.
flickering ray traced shadows. |
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