Hi gvzmedia,
When you “make it editable” [c] then you get typically all parts of the extrusion. Extrusion, Rounding.1, Cap.1, Rounding.2, Cap.2. Before you connect these objects, you should be able to reverse each in its Normal direction alone. Not that I would suggest this, but just to mention the option.
The Reverse Normal is a command that turns all Normals at once. It works also with an Polygon selection, if a certain area is needed
The Align Normals uses the first polygon as reference and sorts all others accordingly.
Please provide am example or the object in question, and I’m happy to take a look into it. A scene file can often clear a problem in a much easier way.
BTW, the Normals are typically the sequence direction of point creating the Polygons. If this sequence is reversed, the normal points in the other direction, which can be done manually in the Structure Manager, but of course, this is also normally not needed, just to give you an idea where to look and gain more information about.
All the best