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Cloth on cloth
Posted: 28 January 2017 06:26 PM   [ Ignore ]  
Total Posts:  434
Joined  2012-01-05

Hello

I’m trying to create an effect where two objects with “cloth” properties bounce on each other.  I know I can achieve that effect of two “soft” objects bouncing on each other with soft body dynamics, but the trick is that I need the objects to tear after a while, based on some forces.

So my question is : can I have two cloth objects interact with each other?  And if not, can I achieve a tearing effect with soft body dynamics?

Thanks!

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Posted: 28 January 2017 08:18 PM   [ Ignore ]   [ # 1 ]  
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Hi Alex,

Soft-Bodies have no “Tear” to my knowledge.

Cloth shows a tear, but it is not really torn apart. It just stops limiting edges to their length, simply said.

To have a Cloth reacting to a non Cloth object as Collider is a the way to go. It is action->reaction.

Two cloth reacting to each other at the same time is like an infinity loop, and so far I can tell, not the way this works.
Cloth reacts to each other layer by layer, and I would cache the lower (under shirt) then let the shirt react to it.
To gain more interactivity or precision, there are Sub-Sampling steps in the Expert tab, but that helps only to a certain degree.

If it would be one object, it might work with self-collision. Perhaps not really what works for your project.

I tried to set up something that delivers a collider as well, but as mentioned, each move on the first cloth would create an reaction on the other cloth, this reaction would affect the first cloth and so on, infinite sound perhaps hyperbolic, but I think it leads to a better understanding that way.

Again, this is not seen as a solution, more like an explanation, but perhaps it leads to something usable for your project:
https://www.amazon.com/clouddrive/share/sKcjrYqruVuNOSFTxO0akG2K5dFKkPkxDNWThOpHgtN?ref_=cd_ph_share_link_copy

Perhaps the answer is in a third cloth, between the two, reacting to all forces by itself (and alone), then get cached and act so as a collider to shape the reaction of the two main cloth. Note that the Cloth Cache Tool allows for manipulating the result.
https://help.maxon.net/#CACHETOOL

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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Posted: 28 January 2017 09:28 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  434
Joined  2012-01-05

Thanks Sassi
That all makes sense…Thanks a lot for making that file, it helps explain things.
I’ll play around with the cache, and maybe also with saving an Alembic file that I can bring back in as a collider for a fresh cloth.

Thanks!

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Posted: 29 January 2017 02:29 AM   [ Ignore ]   [ # 3 ]  
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Hi Alex,

Knowing more details might help to find what you need. You know that I like to explore things…

Point Level Cache , perhaps or or or …

Let me know.

My best wishes.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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