Hi,
I’ve been doing a lot of VR Videos lately, and ran into a strange issue that I feel needs another set of eyes to look at.
since scale is so important to VR, I decided in this project to work in inches, as it felt like it was an easier way to create the environment I want to be in. In my current scene I set up a standard figure (which is 72 inches or 6 ft tall) as a base for my scene. I then built around this guy for proper scale. My IPD for my VR cam should then be 6.5 cm or roughly 2.56 inches. I can’t seem to get any useable stereo renders out of this scene unless I put the IPD down to .1 inches. I thought maybe I converted the scene from cms to inches at some point, and so there is a scaling issue. No problem right. I simply added a new figure into my scene, and noticed he didn’t match the original. So I scaled him down to match to the 72 inch human. Then I thought I could scale my IPD based on that. That should be approx. .8 inches. Again, nothing above .1 or .2 is even viewable in stereo.
My hope is someone could take a look at this scene, because something may jump out at another set of eyes that I’m just not seeing.
On a side note, if you’ve been doing VR, what are your thoughts on 360 stereo vs 360 mono? I’ve found the 360 mono looks so much better because of having 2x the resolution. I think the trade off of losing the stereo effect is definitely worth the better resolution. Anyone else feel this way?
Sincerely,
Mike Goldberg