Hello!
I’m trying to paint weights on this model’s eyelids and the upper eyelid is working just fine as seen in the eyelid_closed attachment image (can only include the closed state because of the 3 attachment limit). Something’s wrong when trying to paint the bottom eyelid. When painting the lower lid to the lower lid bone, the geometry pops out of place. I did some troubleshooting and set the head bone weights to zero to see what would happen. The attached screenshots are of the head weights at 0 and at 100. I think this is the same geometry offset that’s happening when xferring the weights from the head to the eyelids. It looks like taking any weight off the head offsets it to some weird place. Two things. Why are the weights popping out of wack when the weights are at zero and why is the upper eyelid working fine but the bottom isn’t?
Hopefully this makes sense, happy to clarify further.
Thanks!