Hi!
Voronoi Fracture is a really great tool, but one thing I’ve been trying to figure out is if there is any way of easily creating more irregular/natural looking fractures, as one would find in nature when cracking real objects (stone for instance).
One way of doing this, which involves lot of manual labour, is making a Voronoi Fracture editable and then merging pieces with Connect and Delete, and then going in and deleting all the inner polygons (see attachment for example of this and also a real image of cracked stone), but as this is quite a time consuming process I was just curious as to whether there might be some other way of achieving this, which also preferably preserves the parametric nature of a Voronoi Fracture.
Kind Regards
Andreas Wolmer