Hi luchifer,
First things first, this is not a lip-syn plug-in at all. This is an automated set up for a rig. Automated lip-sync means that, you have a sound file and it analyses the sound and create suggestion for a specific setting. Based on these settings predefined shapes are called up. Edit: go to post #7 to see how fast the approach is with C4D /edit
Those things are set up with Controllers, some build even slider do have that control, but you can just use the HUD parameter to get the same effect. On the other hand, anything I have seen can be build on your own.
The Spline based Slider are simple position objects. The position, e.g., “Y” goes then to XPresso. In the simplest way with 1. Pos Y, 2. Range Mapper and 3. To the parameter in question, perhaps PoseMorph.
In Cinema 4D you will find many helpful interface options, e.g., the Driver Tag:
https://help.maxon.net/#TDRIVER
I have no idea why they show interest and then let go of it, nothing after two years:
https://community.mixamo.com/hc/en-us/community/posts/203735596-Cinema-4D-Control-Rig
Since they have done it once, Python is available in C4D. But perhaps they went just shopping ;o) Seriously, invite anyone you know and go to that thread, populate it and request this for C4D, here is you motivation for Cinema 4D requested! :o) and I will say—very welcome. Just ask, and share the link to that thread in your social media. In nearly two years five votes, who would invest at all developer time in it, if only five people vote for it? I guess there is the option to improve the chances.
The Icons are initially based on the installer script, but you can change that later of course Main Menu> Window> Customize Menu.
https://help.maxon.net/us/#5225
The Selection Tags in you scene, define the textures. So if you would delete them, you would lose that definition. A faster way to hide them, click on the “eye” icon in the Object Manager, then find the Selection Tags and click on that eye icon to hide them for the complete scene.
https://help.maxon.net/#5743
Two things to ask for, If you want to upload 30 (!) files again, please do so in one zip file. If you use Octane or Arnold or what ever, that has nothing to do here with the main question, and as mentioned above, to load this stuff into a scene – just because, is only taking me longer to see what is going on, as it increase the possibilities of what could have gone wrong. In this early state, all of that is not needed anyway and might slow down only your progress. I see it so often, scene loaded with 3rd party stuff, and way to early placed there. BTW: Which is often doable in C4D natively and leaves my only question the scene and the renderer, I really don’t care in this case.
The hair, I thought you mean something else, these polygon based stuff is perhaps good for fast redraw, but if you like to use top render engines and then come so short with the quality of Hair… I would delete that stuff and and start with Patrick’s great course. You will see, it makes all the difference. But, yes, make tests with your render engine before: Not all can do all. The market seems to grow monthly nearly, and I just got word about two new render engines. It is getting better and better. :o)
I couldn’t find any expressions nor animations, no markers or additional models in the FBX file. No facial animation or a hint of it.
My best advice, this needs to be checked with Maximo.
All the best