Thanks for the file, bhoneck
Certainly an interesting finding. Which certainly needs some more explorations. For straight movements it seems to have an effect.
In the moment I place a Random Effector on the clones (no straight splines anymore), I can’t see an effect, what do I miss?
My suggestion, if there problem is a render random images:
• Let the scene run one time through (Animation>Play Mode to Simple).
• Then make a copy of the tracer and press the c key while the Tracer copy is selected.
• From there set a MoSpline to Spline, drag the new Tracer_copy spline into the Spline filed and set it to Grow Mode Separate Segments.
• Animate the Start, from 100% to 0% (see file “…_21”, with a linear interpolation. Since the Tracer has created on each frame a point per “path” (or single spline segment) it is a pretty accurate representation.
It represents any single frame movement, even with a lot of chaos between.
This renders now always and with much less “preparation power” needed.
All the best