Hi Alex,
When I opened the scene, I was warned that some plug-ins are missing. So, I assumed… OK, no Arnold, but was fund to get an idea about. My wish is always to get the reduced files that shows the problem.
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Hair-Multi-Pass:
The only thing that looks really problematic is the alpha channel. Set the Backlit-Color in the same way the Color channel is in the Hair Material. From the Multi-pass, take “Hair Back Illumination” and the Hair Illumination, and combine these two, this should give you a proper Alpha for this project. I saw that the Brightness was set to 200%, perhaps to fight the “dirt”.
My suggestion copy the Hair Material, while at 100% or lower, and place them to the xpTrail, as “Blend” Add mode. BUT: for each copy set the Hair Thickness about 5-10% less, which should help to keep a good AA, while allowing for enough Illumination to keep a great line. Use the Material>Thickness>“Curve” to set the lower values, that will allow you to set later new values at once for all, and keep the progression based on the curve. Anti-Alias is not working very well with way over 100% values.
Waht happens to the Multipass-alpha seems more a question for the support, here I can only offer the way I have described above.
The only problems that I see, are based on the xpTrail when they intersect with the rest of the model. XP allows for individual treatment. This can be fixed and is not based on any software.
If you do all of that only based on the additional options of hair, perhaps have a look here as well:
https://player.vimeo.com/video/146617317
So far I can tell, the xpTrail works with C4D Deformers. Even MoGraph Effectors set to Deform [point] will work. I guess XP has a lot more to offer as well.
I have tried to use the Hair Render Tag, but none of the options there will give me anything that would be less or better.
The xpTrail was set to “Not seen by camera”, seemed to have no influence on Hair and xpTrail, though.
I tried as well (Render Settings>>Hair> Pixel and Vertex, but also, no change, I get an result. Check the manual for that, it has a nice and clear image to show the difference.
From the Manual
Hair and the Physical Renderer
Even though Hair can be used in conjunction with the Physical Renderer it does, however, bear several disadvantages:
Rendering hair takes much longer (because hairs are calculated internally as polygons)
Hair looks slightly different
Hair Multi-Passes are not supported
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My best guess besides all of the above: set up a fresh scene, with just the very few absolute needed items, and go from there (explore the options). If there is something that will not work, please share.
Other wise I hope to have given an alternatives to Hair, with the Vimeo link above.
Let me know if that works for you.
All the best