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Sculpting tool question
Posted: 10 December 2015 08:03 PM   [ Ignore ]  
Total Posts:  37
Joined  2008-06-17

I have a c4d file that used the sculpting tool. I have to go in and edit the file but I can’t get the tools to work.
I don’t know if there is a button I need to click first before starting.
The tutorials I have seen starts with clicking the subdivide button but I don’t need to subdivide it anymore.
I just need to lessen an edge.

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Posted: 11 December 2015 01:46 AM   [ Ignore ]   [ # 1 ]  
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Hi Shadowgin,

Please check you PM [private messages] here in Cineversity, I have send you an upload link.

If possible reduce the scene to the sculpt object.

If you think that this is a technical problem with the app, please contact the support:

http://www.maxon.net/support/support-questions.html

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 11 December 2015 04:02 PM   [ Ignore ]   [ # 2 ]  
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Hi Shadowgin,

The short answer is, it can work, but in the way it is set up in the example, it demands a lot of GPU/CPU power. In short, it is not suggested to work that way.
The main idea is to have generated subdivision combined with the “gray-map” [what one “paints” while sculpting] to work on the appearance. To subdivide it to this degree, is not efficient. Please do not take that as a critic, I present only my idea of best practice and try to make it work for you.

It took me a while to go through the whole file, as it was not reduced to the problem.

To give you an idea of what I think might happen, please do the following:

Call up a cube and make it editable. Leave the segment count as it comes, which means you have six polygons.

Go to the Sculpting Interface and there (not anywhere else!) use the subdivision and go perhaps to level four. You should see something that resamples something close to a sphere. Go back to the Standard interface, and delete the Sculpting Tag. Your cube is back.

If you would have used anything else to subdivide the objects, then this wouldn’t be possible. Hence my idea that the wrong subdivision was use in the first place.

The scene you have send me was 116MB large, which indicated from the start that something was off. As mentioned it was not reduced to the problem, but all the smaller objects (in polygon count) didn’t increase teh file size much, only the time to go through the scene. The repetition of the same problem with all parts owning a Sculpting tag indicates that it was not an application glitch, so far I can tell, it is more a workflow result.

I think that there is some confusion in how the sculpting process works. Start with cube, as that makes it visible in which “Sculpting Sub-division Level” you are, and get familiar with the tools.

Exploring the scene shows me that the “Face”, for example, in its original way had 404 polygons, but nearly 1,000 times more polygons with when I explore the “Face” with the Sculpting tag being on level zero!

I can only guess that this was what happens, but the subdivided parts of the scene file will have some demand to make it work, see the one minute movie clip.

https://www.amazon.com/clouddrive/share/trEv8tjSMbN9HeAD5MovxuKqOERPcVxX8omTa5nneX8?ref_=cd_ph_share_link_copy


The original files had some other things I would be concerned of, N-Gons for example, but that is another story.
All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 11 December 2015 07:04 PM   [ Ignore ]   [ # 3 ]  
Total Posts:  37
Joined  2008-06-17

Hi Dr. Sassi

I was thinking that there was too many polygons in the object. I basically took over on this project and was asked to edit the head (mainly the point at the forehead they want to soften. From what I understood from looking at a couple tutorials quickly I did the steps needed for me to make the edit but nothing was working. I did test the same steps on a cube and they worked. That’s why I was confused. I saw what you did in your video and was trying to avoid making more polygons since that was the only way I know to activate the sculpting tools.

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Posted: 12 December 2015 12:37 AM   [ Ignore ]   [ # 4 ]  
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Hi Shadowgin,

Thanks for the additional information. The file you have had send me contains the low polygon versions as well. If the look of the figure should be like “Kryten” from Red Dwarf:
http://www.reddwarf.co.uk/about/index.cfm?category=the-crew
then I would start with the low polygon models and use other tools. Well, except it is only for a few stills. The initial low “res” is not very clean, and it would be easy to fix.

However, if you need only a few areas to change, you don’t need to subdivide further! You can use the tools in Sculpt as they are with the Level zero (or Level one as in the clip). I checked both versions, try Level zero first, the amount of points are certainly more than sufficient.

As I have no idea so far about the artistic target, I can’t tell if that is sufficient information or not. Hence why I asked about Red Dwarf/Kryton.

IF that is all for an animation, I might would consider to bake the surface information to a Normal Map with a less dense mesh.

Anyway, I hope the new Clip helps, and keep in mind, if you subdivided only two levels more you have over 30 million polygons, this might feel sluggish, perhaps even stalled. But C4D is not the stop here.
https://www.amazon.com/clouddrive/share/eku5GJau9VjP68Mtshc7NCcwZnNqf7bJKPqQlSFAA2u?ref_=cd_ph_share_link_copy

Clip, one minute, download-able. I tried to keep it focused on the details, so the head is not public.

Let me know if there is anything else.

My best wishes

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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