Hi Shadowgin,
The short answer is, it can work, but in the way it is set up in the example, it demands a lot of GPU/CPU power. In short, it is not suggested to work that way.
The main idea is to have generated subdivision combined with the “gray-map” [what one “paints” while sculpting] to work on the appearance. To subdivide it to this degree, is not efficient. Please do not take that as a critic, I present only my idea of best practice and try to make it work for you.
It took me a while to go through the whole file, as it was not reduced to the problem.
To give you an idea of what I think might happen, please do the following:
Call up a cube and make it editable. Leave the segment count as it comes, which means you have six polygons.
Go to the Sculpting Interface and there (not anywhere else!) use the subdivision and go perhaps to level four. You should see something that resamples something close to a sphere. Go back to the Standard interface, and delete the Sculpting Tag. Your cube is back.
If you would have used anything else to subdivide the objects, then this wouldn’t be possible. Hence my idea that the wrong subdivision was use in the first place.
The scene you have send me was 116MB large, which indicated from the start that something was off. As mentioned it was not reduced to the problem, but all the smaller objects (in polygon count) didn’t increase teh file size much, only the time to go through the scene. The repetition of the same problem with all parts owning a Sculpting tag indicates that it was not an application glitch, so far I can tell, it is more a workflow result.
I think that there is some confusion in how the sculpting process works. Start with cube, as that makes it visible in which “Sculpting Sub-division Level” you are, and get familiar with the tools.
Exploring the scene shows me that the “Face”, for example, in its original way had 404 polygons, but nearly 1,000 times more polygons with when I explore the “Face” with the Sculpting tag being on level zero!
I can only guess that this was what happens, but the subdivided parts of the scene file will have some demand to make it work, see the one minute movie clip.
https://www.amazon.com/clouddrive/share/trEv8tjSMbN9HeAD5MovxuKqOERPcVxX8omTa5nneX8?ref_=cd_ph_share_link_copy
The original files had some other things I would be concerned of, N-Gons for example, but that is another story.
All the best